

As our sole neighbor, his coven of compatriots had fallen victim to a horde of the undead some weeks prior, but he was still willing to sacrifice some much-needed resources to keep us afloat. Though his skill set left much to be desired – he was merely decent at scouring through crumpled boxes and abandoned refrigerators for vital loot, and he was almost useless in a scrap – his sob story still moved us. He was only a part of our community for a mere seven days, but in the nigh-broken crucible of death and despair of “State of Decay 2,” that can seem quite long. Poor Matthias we hardly knew him, really. But there’s nothing funny about a game that relies so heavily on painstaking preparation robbing you of resources due to a broken quest, or a missing escort target, or a horde of the undead falling from the sky. And, to be sure, there are moments of levity in “State of Decay 2’s” non-stop cavalcade of technical issues: far-off zombies caroming into the skybox as if flung by trebuchets cars getting stuck in invisible geometry, then miraculously unstuck, then rather un-miraculously stuck again even the ever-present crashes can have a sort of mangled comic timing, like the curtain suddenly falling on a community theatre production of a lost “Walking Dead” episode. After all, we all laughed at the horrifying pseudo-centaur horse-men GIFs that last-gen classics like “Red Dead Redemption” shot out into the depths of the internet nearly a decade ago. Let’s be clear here: when it comes to our excessive, hyper-ambitious open-world games - where the road seems to unfurl forever into the sun-soaked horizon, where you can almost hear the whirring of the cash machine pumping infinite capital into its production - we don’t mind a few inconsistencies or even a few crashes.
